Monday, 10 October 2016

week 3 seminar

Week 3 project development
Modes
Ways of making approaches
Types of things and work and feel
Notion of story telling
Film theory
Genre
How to situate your  work



Truly inspiring best practice
The art of the pho

Stories
 lateral connections

literature
human experience
stories

Form and historical context STructure
Animation interactive installation?
Historical context using archive ? similarly what content is used? What inspirations and influence

Greek and roman tragedies and comedy
Myth
Religious
Ancient stories
Journey base elements
Time base, users?

Type of narrative? Linear ?open end?
Themes

The western genre
Fairy tale good vs bad
Iconic
Hybrid genres
Journey from civilization to wildness to back
Sci –fi
Fairy tales goes back and forth
Who is the protanganist what personality
Specific identity clint eastwood masculine ?
How are society norms are represented in the film?
How is sound and light motif is used?
Make decisions will they conform to norms
Refine the things look through questioning how you will situate your project?
Adaptations
Mechanics or artwork 
Choosing your theory through installation then to express it in a different way
Pre teen trans kids
Mining historical and contemporary story

What you care?
What stories you want to use express?
Rules of games
And drifting down he world
Difference space
Just like life you choose
Your choice
Map structure
Experience of user
Possibility could be used as interactive
User experience
Level of interactivity
Scale of project
Placement in the space


Documentary preformailty and poetic mode
Digital media film
Questions identity of consumer
Points running the world
Hyper realism cinematic mode
Documentary mode interview, photo real images, working in a poetic mode, exparaperdory, observations, praticipational, and performity

Genre sci-fi, realism?
modes
Cinematic modes formalism realism
Start off by showing the person interface of the world how one sees
First person view forcing views to react and reflect on current situations
On how currencies is changing
new ways of working and allocated jobs
the purpose of life and how a person should live
Questioning the artificial reality asking questions that can force viewers to reflect
Then showing how the system may fall
Regenerating of human and identity
How clicking a button makes decisions
Yes or no choice only

A non linear narrative that flashes forward in different points of time in a day the problem encounters as some is hacking her account she tries to follow instructions to reconfirm her identity, through the journey she was cut on her
hand for a blood sample to steal her identity
Through the ending character is reborned

Bill nickels six modes of documentary

Terms and ways of thinking your work
Digital media interactive linear narrative anti non-narrative

Animation
Cinematic story telling
Hybrid

what genre you working in
working modes
and narrative modes

lateral connections
youhow is this project informed by the things you have enared and made while here

other relevant modules
core theory modules
what texts have you read on your theory modules?
How can those inform what youre doing here?

Core practice modules
What kinds of work have you seen made and analyzed on your core practices modules how can those inform what you’re doin here?
Optional modules what other module have you taken?
What stands out from those modules?
How can this inform your work this term?
What you learn?
What experience ?
How

The new york times
The new york time interactive


Genre or modes ?
Narrative ?

Idiocracy





Es Devlin
is a stage designer. She also works as creative director for pop artists and has been designing shows for Louis Vuitton since 2014 . Devlin designed the 2012 Summer Olympics closing ceremony
She created a three part installation in this video called mirror maze it includes a maze made out of multiple mirrors a 180 degree screen of video documenting the transportation she took while traveling and fast paced and strength in to a huge painting that  flows downwards, making the audience feel like falling.
through out here installation she played with different senses of human, from, reflection that dues with mind and illusion of the eye, to the feeling of touch utilising through video imagery, and lastly through colour  and a scent that she created with Chanel that would only last three days in that installation.
This journey of senses is particular intresting way to wrap a medium around, as more and more medium work as a immersive experience, and very often makes audience loses its concept of space and time through that period of time put in ideas that would grow and may inspire the audience. Inspiried from this piece an installation or space that can literally be visited is interested in viewing audience reactions, although this 'space' can exist in an installation, also in someones home, bedroom, the media creates this middle space between the creator, and the audience subjective experience and understanding of the media. This relationship is to be researched and study to continue the project.


Breaking the forth wall
Using 3d projectors that moves
Animation layering in after effects of clips


Tokyo Tribe is a Japanese live action musical film on rap battle, it engages with audience through an narrator that travels around tribes of Tokyo and raps to links and connects each story until the end where all the tribes and stories be connected. The interesting part is that all of the characters express themselves through rap, and does not include much dialogue other wise. The camera movement use in the film is particular captivating as it often invite audience in to the scene through its camera movement, and following its genre of comedy musical, it is captivating with its use of violence and jokes, its elements of surprise, with the play on cliche metaphors, and character development that has certain links to truth of tokyo tribes, and using steretypes of people to create unique characters with balanced personality. 
The ways of connecting scenes is useful for my projects, i am interested in how it introduce characters, transitions on the next location, and how it camera provides information to audiences instead of using dialogue. Understanding sound and music analyzing the artist music and lyrics in terms of where they came from and the current social background




テンテンコ / 放課後シンパシー
Intresting layering techniques and combination of hand draw, computer draw, and videos filmed. All contents are layered created illusions between size of objects and people, peeking through the wall a particular appropriate surprise, with its reversing at the end of the music video, bringing back all the content is a device i aim to use in my project, as this technique reminds audience of things happen, and through reversing audience may experience new perspectives and understanding of the narrative, or intend of a piece.
藍坊主「夏の銀景」Music Video
use of 3d animation, with combined of hand drawn paper cut outs that are scanned on to computer and animated through after effects. Further  mixed with animation and video clips that create magical perspective, that makes the audience eyes follow the its camera movement, again bringing an immersive experience, although a lack of story and narrative as i do not understand the language.
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BACK DROP BOMBPERSPECTIVE
Use of reverse slow motion technique and use of repetition is particularly unique in this music video, although lack of interesting narrative. This effect of reverse slow motion has been played quite a lot since the 90s, and it still creates a magically, and satisfying illusion to the audience. 

Breaking the forth wall



http://www.futura-epsis1.com/project/GRID

GRID is an interactive multi-touch sound visualization for the band Mathon and the ZKM AppArtAward 2011. Created for live events, the application consists of a desktop version for realtime graphic visualization of music – created using Processing and also an iOS version for interacting with the Processing app – created using openFrameworks.


-Particular interactivity with audience 
-opens possibilities with line in function allow all other music and sounds to be used in the application 
-it process real time visualization of the music 
-with a mobile app the visualisation can be moved and interacted with 
-presentation on screen and how the design uses a mobile to control encourage more ideas 
-interms of how patterns and angles can shift in animation space breaking the perspective of 2D
-genrate reaction use of sound 
-and interactivity 

-reaction and address world issues polictical, social, economical, etc.......
This project is different from the above although each individual would understand a medium different, the interation between this application is almost limitless,  as any music can be plugged in to the application, moreover it is on open frameworks which allows audience to alter the actual work to their own or to further develop to its next stage. This concept of work is particularly instructing way of sharing compared to traditional media which often hides its logic, and illusions behind the scenes.




-New ways of working HD camera 
-with natural light 
-and alter lights everyday objects 
- use of projector 
-breaking the forth wall using image trace on illustrator and after effects 


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